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The Dragon Age ([info]thedragonage) wrote,
@ 2011-03-01 23:09:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry

Rogue Talents



Archery
Archers specialize in picking off distant targets and suppressing enemy ranks. This talent tree is required for characters to equip bows.


Pinning Shot - The archer looses an arrow that immobilizes a target for a short time.

Bursting Arrow - This arrow explodes on impact showering the area in shrapnel and flame. it also generates a cloud of smoke that veils allies from enemy attacks.

Hail of Arrows - The archer unleashes an entire quiver into the air. For a short time after, the missiles rain down on enemy ranks.

Archer's Lance - This arrow carries such force that it tears through every enemy along its deadly path.




Dual Weapon
Dual-weapon rogues wield an instrument of death in each hand. This talent tree is required for characters to equip dual weapons.

Backstab - The lightning-quick rogue vanishes in a smoke screen and reappears behind the enemy with a fierce strike to the back.

Unforgiving Chain - For a short time, every basic melee attack the rogue executes in rapid succession increases the chance to score a critical hit. Activating any other talent cancels the effect, but Explosive Strike can exploit the chain for extra damage.

Explosive Strike - The rogue completes the combo built up by Unforgiving Chain. Every basic melee attack that the rogue completed immediately prior to using Explosive Strike increases the damage inflicted by breaking the chain.

Lacerate - The rogue's deadly blades have a chance to inflict bleeding wounds that continue to cause damage for a short time.

Twin Fangs - The rogue slashes at a target with both weapons, dealing an automatic critical hit with each blade.



Sabotage
Rogues who excel at these abilities are adept at stupefying and undermining their foes.

Miasmic Flask - The rogue lobs an explosive flask into a group of enemies, briefly stunning them.

Rush - The rogue rushes forward, attempting to knock down the target and all nearby enemies.

Fatiguing Fog - The rogue envelops enemies in a defense fog that slows them to a near crawl.

Confusion - The rogue tricks nearby enemies, causing some to fight among themselves for a short time.



Scoundrel
Rogues proficient in these dastardly talents delight in exploiting their enemies' weaknesses and controlling the flow of battle.

Back to Back - The rogue stealths and moves to a targeted ally's side, appearing an instant later, ready to render aid.

Armistice - The rogue distracts all enemies surrounding a single party member, drawing them away from that ally and redirecting them toward whichever ally each considers the second-greatest threat on the battlefield.

Blindside - The rogue becomes capable of more potent attacks when engaging distracted opponents. Any target not actively engaging the rogue suffers increased damage from any of the rogue's attacks.

Twist the Knife - The rogue is more concerned with victory than ensuring a fair fight. Against any stunned enemy, the rogue now inflicts automatic critical hits.

Follow Through - The rogue thrives on continued momentum in combat, dashing from one attack to the next. The rogue now regains more stamina than normal from every basic attack.

Goad - The rogue incites all enemies in an area into attacking a chosen ally instead of their current targets. Besides simply directing foe to cluster around a particularly hardy party member, this effect complements spells or talents that provide bonuses based on the number of enemies surrounding a companion.

Brand - Rogue are collaborators and conspirators by nature, not solo powerhouses. After the rogue selects an enemy for allies to destroy, any warriors or mages in the party become much more likely to land critical hits against the unfortunate designee.


Specialist
Specialist rely on precision, power, and speed to overwhelm their opponents.

Precision - The rogue focuses on accuracy in order to gain bonuses to critical hits and attack. This cannot be used at the same time as Speed or Power.

Speed - The rogue attacks with much greater speed. This cannot be used at the same time as Precision or Power.

Power - The rogue throws more force into each shot or strike, hoping to stun enemies. Given the speed of the rogue's attack, the chance to stun is significant. This cannot be used at the same time as Precision or Speed.

Harmony - While using Power, Precision, or Speed, the rogue gains an additional bonus from the other two.



Subterfuge
Subterfuge talents focus on tricky maneuvering and deception to gain the upper hand in battle.

Evade - The rogue leaps backward. Enemies within melee range will often seek an easier target instead.

Stealth - The rogue fades from view, stalking the battlefield. Enemies immediately cease attacking the stealthed rogue, although any action beyond movement will break the cover.

Ambush - The rogue executes an automatic critical hit if striking from stealth. This ability also combines with other talents, such as Hail of Arrows or Backstab.

Lingering Shroud - The rogue is master of concealment. If the rogue is obscured and stealthed at the same time, the rogue is able to take a single action, like making an attack or using an item, while still maintaining stealth. Only the obscure effect is lost. The rogue's second action will still break stealth. When paried with other abilities that enhance stealth, like Ambush or Shadow Veil, this can be a powerful advantage.

Subtlety - The rogue is adept at the art of subtlety and distraction, generating significantly less threat from all attacks and abilities. As a result, enemies are far less likely to turn on the rogue.

Chameleon's Breath - The rogue tosses a flask that shatters in a haze of smoke, obscuring nearby allies for a short time, which means that enemy attacks are much more likely to miss them.





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